Scaffolded Gamified Vocabulary Learning through ChatGPT and Quizizz Integration
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Date
2025
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Peninsula College (Northern) Sdn. Bhd.
Abstract
Many tertiary English as a second language (L2) learners struggle with limited vocabulary, which affects their ability to read, write, listen, and speak effectively. This paper introduces a simple yet highly accessible tool to help address this issue by combining three elements: the Oxford Word List, artificial intelligence (AI), and the Quizizz platform. The Oxford Word List serves as a guide to focus on high-frequency and useful vocabulary. AI tools are used to generate sample sentences, short stories, and exercises that help learners understand and use these words in context. These materials are then uploaded to Quizizz, where students can practise through fun, game-based quizzes that also provide immediate feedback. This approach is designed to be easy to administer for teachers and engaging for learners. While it has not been empirically tested, it is based on sound teaching principles such as repetition, context-based learning, and motivation through gamification. The paper suggests that ESL instructors can explore how this method works with students of different levels, how AI tools can support speaking practice, and how learning progress can be tracked using data. By combining a trusted word list, AI-generated content, and interactive quizzes, this approach offers a promising way to help L2 learners improve their vocabulary and overall English skills.